Monday, March 14, 2011

Audio Short Film

The opening is with a view if a Hospital

then it gets closer with the scene of a young man in a room of the hospital unconscious

it appears on the video “8 Hours Earlier”

He parks his car,  takes out keys from the ignition and drops them, then he bends over to get them and bumps his head on the stirring wheel. He says "aw" and grabs his stuff and walks toward his work.

Before entering he drops one of his two water bottles and gets a little bit wet then says "sh*t".

Inside the manager explains that he knows it's his 1st day and he normally goes easy on new employees, but his partner couldn't be there. He answers "its okay how could it be". He turns around and sees that the place is full. He freaks out and goes to the bathroom, there he looks for his pills and takes one.

The next scene is him walking out the bathroom ready to work w/ his uniform on.

He walks toward his first table, meanwhile there is an inside voice saying " I can do this, I got this” and he believes it.

In that table there is one couple, one girl and a friend of the couple sitting down.

When he gets there, he gets the sense of the real environment like, glasses clinking, people talking and laughing, plates being place on the table and so on.

His first line is "Hello my name is "" and I will be silvering you today"-what- no, I mean severing you" and he takes a big sigh.

Walks in the kitchen and bumps into someone, “hay! Watch where you’re going!" "Oh I'm sorry man ".

He goes back to the table with the drinks puts them on the table and in a funny way he gives the little girl the cup of coffee instead of the juice and gives the juice to the couple.

Then he realizes what he did and switches the drink, as he gives a nervous smile, and the response of the clients is with a face like saying “what a jerk”.

There is an inside voice going “don’t worry, nothing bad is going to happen and I will get better at this”.

He’s already sweating and as soon as he can goes outside the place to calm down. Once he’s out he stars to walk on circle saying how bad he’s doing, but then he thinks on way to calm down himself and puts his hands together, closes his eyes and takes a deep breath. After the deep breath he says “ummmmmmmmmmmmmmm, looooooooooooooooooooooooooooooooool, and moves his tongue in a weird way.

Right on that moment, another weightier comes out the place and sees George’s ritual and say “Weirdo” and walks aside. However, George doesn’t notice him and keeps doing his ritual.

Once he’s done; he goes back to work and we see him serving other tables too.

Then when he passes by his first table the woman calls him and he turns around and gets there. She says “excuse me, but my food is taking too long and can you go and ask what’s going on” in that instant another weightier passes by with plates and pushes George because he’s on his way, but as he pushes George, George spills one of the drink on the girlfriend.

Her reaction is to scream and say in an upset way “you jerk, look what you have done”. But George’s reaction is to clean her and with his rag he tries to dry her blouse and therefore he kind of gets close to her stomach and breasts.

As soon as the boyfriend sees this he stands up and grabs George saying “you stupid*ss, what the f*ck do you think you are doing, ha who do you think you are to came and touch MY, my girlfriend like that” George’s faces shows fear, nervous, despair, he doesn’t know what to do and starts to sweat and to get red as a tomato.

There is also a noise of the little girl drinking her juice and this gets stuck in George head as the voice of the boyfriend.

His heart is beating very fast, and it’s one of the remarkable sounds. It’s a contrast between the boyfriend calling him stupid*ss and the sound of the little girl drinking the juice with a straw, and his heart beating fast.

These sounds combined together have an effect on George and feels that he’s head is going to explode. Then the boyfriend lets him go and all of them leave the place.

But the little girl looks at him like saying “you just had to be so stupid” in a funny way.

He quickly walks towards the bathroom and feels that the floor is moving.

Once he’s at the bathroom he looks for his pills and opens the container taking the last pill out nervously. The pill moves on his hand and ends falling into the sink where George can’t get it. Everything settles down and George’s face is like he’s going to die, then he swallows and we hear a heart stop beating.

Wednesday, February 16, 2011

Oral Presentation

DIRECTOR'S INFLUENCE
I. Genre and Audience-
It's the fourth movie of the Resident Evil Film adaptation based on capcom's survival horror video game series Resident Evil. The genre is science-fiction, action, and horror.The main story is about zombies, but not usual zombies; they're beyond that, death and scary. Therefore the genre is science fiction and horror. It's also an action film because the female heroines faces physical feats, continuous fights, and frenetic chases. Other work that might be related is The Ded Next Door (1989),  28 Days Later (2002), Lara Croft Tomb Ride (2003), Rise (2007), Salt (2009). The creator of Resident Evil: Afterlife is Paul W.S. Anderson. One of the main reason he created this film is because he is a fan of the Resident Evil Games and he thought that the story would be successful in a film and therefore he started to write the script. Paul W.S. Anderson is an English Director who mostly works in science fiction movies and video games adaptions. He and Russel Mulcahy have produced and directed The Resident Evil film series.  Mulcahy is a Australian Film Director and it's easily recognized by his use of fast cuts, tracking shots, and use of glowing lights. He has not only directed films but music videos as well. This film fits within other films of Anderson such as Alien vs Predator and Death Race. Resident Evil: Afterlife along with these films share Magic Realism and Death persecution and are action films. Both aliens and zombies required visual effects and a good make up work. Also in the 3 films; all have actions scenes and are cut in similar ways. The theme of film film would be to never give up and to never lose hope; the protagonist Alice even though she lost her power she keeps fighting hoping that there are more survivor like her. The target audience is anyone that likes horror action films or are fans of the resident evil video games. The technology such as filming it in 3D cameras is sucking the audience in and also brings audience unrelated to the story. Institutional Factors
PART 2
II. Historical and Institutional Factors
Resident Evil: Afterlife was financial/economic successful because the Gross Revenue was $296,221,566 worldwide. However, it received negative review from critics and wasn't nominated to important awards recognitions. Phelim O'Neill of The Guardian said "always look good and have well-staged action, but they don't have one iota of originality or imagination", The New York Times commented "Afterlife is more moribund than its thronging undead", and David Edwards of the Daily Mirror said "only fans of the series will care with the film looking suspiciously like a series of barely connected action scenes and unimpressive 3D welded to a who-the-hell-cares? plot". The important institutional factors are Paul W.S. Anderson, Jeremy Bolt, and Constantin Film; the director has worked with Jeremy Bolt a lot and they shared the idea of bringing science-fiction stories into films, as for Constantin Film; it's a German film production with record of Magic-Realism Films. During the time Resident Evil:Afterlife was released there have been similar movies to this one, but without 3D Fusion Camera System. Therefore people expected a different, original and using this technology as a powerful tool in order to create a good film. In history it was the first film after Avatar to use this technology and the first action movie in real 3D.
III. Social Cultural Context
This film especially dresses a catastrophe of the T-Virus that escapes and spreads all over the world creating zombies. However, the important thing here is how society reacts to  this and how the cultural fact influences the reaction. It's modern time in Tokyo and the science advances every day, but what happens when a virus escape and is spread out, everything that the audience watches is very similar to what could happen in the real wold. Now from a country like Japan; they tried to end with the Virus and even though Japan has the most advance technology it wasn't enough. The few society that is left only cares to survive and hopes that somewhere in the planet there are more people with no infection. This situation is towards audience that likes science/technology and wants to know what would the few uninfected people such as Alice would do to survive and try to find the antidote.
PART3
IV. Narrative
This film is the continuation of Resident Evil: Extinction and the narration somehow explains the story from the beginning so audience who is unfamiliar to the story understands it, but  in many scenes things are not explained and new characters are introduce without a reference which makes the general audience confused. However, the plot is organized, every scene is well placed leading to the climax and resolution. Whatever the narrator (Alice) says it gives the audience an idea of where the story is. The story is developed not only throughout the narrator, but throughout events that occur and decide the course of the story. As an audience our engagement with the story or characters is to accompany the characters, especially Alice, in her way to find the cure and more survives. To experience with her all her fights with the zombies and learn whatever clue that might help her to end with the T-Virus.
V. Film Language and Representation
The characters are represented by situations and issues, for example the character of Clair is very suspicious because she lost her memory and she doesn't trust anyone. As for Alice throughout her actions the audience can clearly see that she's the heroine, trying to save everybody. The issues are shown by images of the antagonists such as Albert, the zombies and other ambitious characters. The acting in this film is not so intense or deep because there are no emotions that show the character's weaknesses. On the contrary all the characters are strong physically and mentally. Therefore the performances the actors do require a great physical condition to do high kicks, throw punches and more moves. The meaning that it's created by the different camera angles is more intense, more detailed and more suspense. There are shots like LS, MS, CUS, and over the top, along with 90 degree angle. However, the camera movement is very important in order to create  the feeling that there is a fight and what the characters are feeling; usually the camera would fallow the actor and do a little bit of zoom in. The editing is very smooth, there are movement match, eyeline match, direction match, reaction shot, and master shot sequence are some editing concepts used. They create the scene very intense and along with slow motion the audience can appreciate the details of the fight or simply create suspense. The sequence is also part of the outcome of the scene, it's cut in some part fast, but mostly in others slow. The lighting is natural to the place they are, but the shade defines which one it the antagonist and the color or brightness shows the protagonist and heroine. It shows the dark and bright side of the story and its conflicts. The sound and music is very important, you can hear the rain, the sound of the shot guns, the kicks and pouches; all digetic sounds. As for the music, it goes along with the scene fight, it creates the feeling of death, Alice and Clair's life is in danger and the audience knows that by listening the music. It also stops when the antagonist is on laying on the floor like giving the feeling that it's over, but when he starts to move the music comes back saying , it's not over. The location of the scene is fantastic, it adds another element; the water, which makes the scene more spectacular. The walls are destroyed and almost all the set as well. However, all the scenes were performed in front of a green screen because the final design was done by computer. Some symbols are guns representing power and the chance of survive. Also the light that come from the window symbolizes hope; that after this fight some positive things would happen and that they would be able to find more uninfected people. Because the film is based on a video game the entire film is mostly created by animation and computer work, one of the challenges was the green screen and the 3D Fusion Camera system. There were many special effects and most of the film was based in that. Also the Costume was part of the time characters experience, Milla Jovovich designed her own custom and as audience can notice there were only few costume changes because of the situation she's in. As for the Zombies the production team specially the make-up was great, it looked real, zombies were horrible and also the dogs and the monster as well. The set was an important factor that contributed to the final film. 

Wednesday, December 8, 2010

Hurt Locker Analysis

1. The Hurt Locker is a film based on the actual war we are living today. Through out this film the audience experiences the danger the soldiers live every minute of the day and how they deal with it. We understand that every time the soldiers go out on a mission they have 50% chance of living and 50% chance of dying, they communicate their feelings and the risks they run while completing the mission. However, the most sad thing about this situation is that when a soldier dies is just ine more of the many soldiers that have died for the same reason, it's nothing more than that.


2. The film was shot in Jordan within miles of the Iraqi border; this gave the film a Middle East heat. The Director's work was very clear in letting her actors know what they needed to do and as a result the film came up great. The places she chose were the appropriate for each scene and the way the story was developed was the most adequate. The film is very recent, it was released on June 29, 2009, but the premier was at the Venice Film Festival in Italy during 2008. The Hurt Locker is not the first film about this topic, other films such as Stop-Loss (2008), In the Valley of Elah (2007), and Lions for Lambs (2007) have experienced this subject. However, the Hurt Locker has been more successful in theaters than the mentioned films before. Some of the thematic threads are "Dying for your country, but at the end you're just one more of many that are like you", "every second counts; live it or regret it later", "danger is what makes us differentiate between peaceful and suspenful moments".
3. The acting was critical and the actors acomplished the goal, which was to transmit what's a soldier's life like. The moments of suspence, the audience felt it and they shared that feeling with the character. The costume was okay, the actors were in their army uniforms and when it wasn't like that they were wearing casual and modern cloths. The Visual style was the appropiate for all kind of scence, from the most sensible and calm scene to the most dynamic and explosive scene; the visuality was okay. Obviously the Iconography were the images where "James" was dressing up to go and disconnect a bomb because it symbolized life or death. One of the first scenes was when another soldier like James died diconnecting  a bomb and now the audience was sensible about that part. Overall the production design was very good and they did their a great job so everything else was great too.
4. The cinematography was excellent, all the shots were focus on something and each one was important for the development of the film. There were all types of shots; one that i saw often was action/reaction shot, very important. Also the lighting of the scenes was good, there was always enough light. The style of this film is realistic, it has continuity shots and no jump cuts. The angles were well chosen, when they changed angles the story took a new perspective not only in the visualization, but in the story. Also the camera distance was used here, because is a war the audience needed to see the scene from distance to locate the character and not get lost. However, close ups were used here in the opened vs. closed forms.